Udemy Coupon Code Create a Third-Person Player Character Controller Course
Learn Mixamo and Unity’s Mecanim system for constructing and programming your own third-person game character.
Created by Penny de Byl and Penny Holistic3D | 6.5 hours on-demand video | 16 downloadable resources | 3,164 students | Avg Rating: 4.5 (378 ratings)
What you’ll learn
- How to rig and animate a 3D character from a pre-existing library of high quality, motion captured animations.
- How to create a state machine of character animations that are controlled via user input.
- How to implement the Unity Input System.
- How to use Cinemachine to create a character following camera.
- How to program from scratch a third-person player character controller for a game environment.
Create a Third-Person Player Character Controller Course
Any self-respecting game developer knows that getting their third-person player character right is one of the fundamental keys to a great gaming experience. Not only this but the controller, once developed, can be transferred from one game to another, making the code reusable and scalable. In this Create a Third-Person Player Character Controller Online Course, you will learn how to put together your own third-person character from scratch using freely available 3D models and animations, which you will learn how to control with C# in Unity. The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third-person character controller pipeline.
This Create a Third-Person Player Character Controller Course uses Unity 2020.1 or 2020.2, Input System 1.0, and Cinemachine 2.6.3
Create a Third-Person Player Character Controller Coupon Code
Shader Development from Scratch for Unity with Cg
Advanced AI For Games with Goal-Oriented Action Planning
Who this course is for:
- Beginner game developers who don’t necessarily have the skills to create their own character but are interested in alternative ways to use pre-existing models in their games.
- 3D Modellers who want to learn how to animate their characters in Unity.
- Anyone with Unity experience who wants to learn more about what is possible with the built in humanoid animation system.